Portal 2 Distribution question

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wizard1
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Portal 2 Distribution question

Post by wizard1 » Wed Oct 25, 2006 7:50 am

Hi all,
I was just wondering if anyone knows how much a box of Portal 2 (booster) would be worth and also if Sea Drake is a very "hard" uncommon to get.

Thanks.

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dragsamou
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Re: Portal 2 Distribution question

Post by dragsamou » Wed Oct 25, 2006 7:58 am

wizard1 wrote:Hi all,
I was just wondering if anyone knows how much a box of Portal 2 (booster) would be worth and also if Sea Drake is a very "hard" uncommon to get.

Thanks.
Hi.
Booster Boxes are scarce now on Ebay,I will say in the 200 range,if you can find some.Per experience,you will not get for sure a Sea Drake,as this is a "Godly" Uncommon,be happy,if you get one in your Box ;-)
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wizard1
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Post by wizard1 » Wed Oct 25, 2006 8:32 am

so the odds of getting more than one, is slim to none?

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Post by dragsamou » Wed Oct 25, 2006 8:48 am

wizard1 wrote:so the odds of getting more than one, is slim to none?
Hi.
With Booster Boxes,you'll never know,but out of 30 boosters Boxes Portal second Age that I opened,I never get twice a Sea Drake...Maybe,I was unlucky :-/
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Moebius
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Post by Moebius » Wed Oct 25, 2006 9:02 am

I bought 10 boosters last week and so did my friend, we both got 1 sea drake.

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Ralph Herold
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Post by Ralph Herold » Wed Oct 25, 2006 3:52 pm

I noticed on the fair that the Sea Drake card is very sought after at the moment. Can somebody tell me why?

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Moebius
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Post by Moebius » Wed Oct 25, 2006 3:54 pm

B2 - When Sea Drake comes into play return two islands, 3/4 flying

If you cast it with 1 island and a sol ring you can't bring back 2 islands and there is no other penalty.

Portal is now legal in extended and legacy i believe, not shure.

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Post by ende73 » Wed Oct 25, 2006 4:00 pm

I think it's a fun card with Fastbond in play, like Gush. Tap the islands to cast the Drake, return the islands to your hand, re-play the islands untapped and you have a 4/3 flyer (not 3/4) for 1 colorless mana and 1 or 2 spot damage.

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Ralph Herold
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Post by Ralph Herold » Wed Oct 25, 2006 4:06 pm

Thanks for the info. I know the card can be abused and is a potential combo piece, yet I wonder whether there is a popular deck built around it.

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Post by Moebius » Wed Oct 25, 2006 4:21 pm

The deck is called Faerie Stompy, I didn't know exactly what was in it so googled and found this legacy deck:

// Mana
4 [TE] Ancient Tomb
4 [EX] City of Traitors
6 [7E] Island
1 [MR] Seat of the Synod
4 [MR] Chrome Mox
2 [UL] Faerie Conclave

// Creatures
4 [UL] Cloud of Faeries
4 [AN] Serendib Efreet
4 [P2] Sea Drake
3 [MR] Trinket Mage
2 [HL] Sea Sprite

// Spells
4 [DS] Sword of Fire and Ice
3 [BOK] Umezawa's Jitte
3 [A] Psionic Blast
3 [MR] Thirst for Knowledge
4 [AL] Force of Will
4 [MR] Chalice of the Void
1 [SOK] Pithing Needle

// Sideboard
SB: 3 [5E] Winter Orb
SB: 3 [MM] Misdirection
SB: 2 [CH] Tormod's Crypt
SB: 3 [IA] Binding Grasp
SB: 1 [SOK] Pithing Needle
SB: 1 [A] Psionic Blast
SB: 1 [HL] Sea Sprite
SB: 1 [FD] Engineered Explosives

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Post by Mr. Nightmare » Wed Oct 25, 2006 4:24 pm

Ralph Herold wrote:Thanks for the info. I know the card can be abused and is a potential combo piece, yet I wonder whether there is a popular deck built around it.
Yay, I get to chime in!

Currently, a deck called Faerie Stompy, created and tuned on mtgthesource.com, uses the card as its main win condition. It uses 2-mana lands (Ancient Tomb and City of Traitors) to both power out big Fliers (Sea Drake and Serendib Efreet) and to generate mana with Cloud of Faeries. It also uses equipment like Sword of Fire and Ice and Umezawa's Jitte to make it's threats more potent. What makes the deck really work is it's ability to run Chalice of the Void and Force of Will, which are powerhouses in Legacy. Often you see plays like Turn 1 Ancient Tomb, Chrome Mox imprinting a blue card, and Sea Drake (you fail to find two lands to return, so you return none). Also, you see this followed by an Island turn 2, Tap Island and Tomb for Cloud of Faeries, tap them again with Mox for 5 mana, drop Sword of Fire and Ice and equip it to attack for 8 on turn 2. Oh, and you draw a card. It's a very good deck, and the scarcity of Sea Drake really drove the price up.

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Ralph Herold
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Post by Ralph Herold » Wed Oct 25, 2006 4:29 pm

Ah, so this explains all. Thank you!

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Post by Gryfalia » Thu Oct 26, 2006 4:37 pm

Now, your mileage may vary on this but..

I opened 225 of the two player starters, which contained a bunch of fixed cards and, of course, 225 boosters.

I got...get this...25 Sea Drakes from those 225 boosters.

And, thankfully, didn't start selling them off until the price went through the roof.

So, using only my random experience, I would say try using the 2-player starters. You also get some good cards (land, volcanic hammer, etc), and a booster that, in my experience, is good for drakes.

But I cannot promise anything at all..;-)

Gryfalia

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